Rotational Play Reverse Legacy

This page describes my idea for a legacy challenge that I call Rotational Play Reverse Legacy Challenge (RPRLC). Please note that this is a work-in-progress and that some parts may contradict other parts. In that case, this should be considered to be more of a concept than other legacy challenges with fixed rules.

Revision History:
June 2015 – Original
May 2016 – Added more details on playing RPRLC in The Sims 4. See Notes, Households, and Clubs.

It always seems to happen that as I get am getting deep into a story that I start to get way ahead of myself and I get so far bogged down into playing the game that as a result I have created so much work for myself that I find it impossible to keep up with the publishing schedule. It also always seem to happen that I start to lose interest in the story and that is always a bad sign. As I was working on Story Zero, a TS3 story, and as I had just started on the second generation both of these things occurred. So I thought I would take a break and play and TS4 for a while.

One evening as I was playing TS4 and switching from one household to another, I suddenly had a eureka moment. What I realized was that all along I had been playing and documenting the gameplay not in the way I had originally intended. From this revelation I came up with the idea for a new legacy challenge.

I came up with the idea for this legacy when I realized that I had created a number of different individuals/households, but I never gave myself the chance to play them. See for example Story 8 – Episode I where I introduced twelve households, but only a few of those Sims made an appearance later on and that was not my intent when I started.

In all legacy challenges that I have read the player works on single branch of a Sim’s lineage, but in this legacy challenge, which I call Rotational Play Reverse Legacy Challenge or RPRLC, for short, you start with 8 households (16 founders). What is described here is a ten generation or more legacy challenge with a twist. The twist being that instead of starting with a single founder, in this legacy the player starts with 16 founders and then works down to one individual.

All of legacy challenges I have read restrict the player to playing one household and prohibit the player from ever switching households. In this legacy the player is encouraged to and almost needs to switch around from one household to another.

If you play this legacy challenge in TS4 you should not need any mods. However you may want to get the No More Culling (V3) by Dark Gaia to prevent issues with the family tree display caused by culling. MC Command Center by Deaderpool.

If you play this legacy in TS3, you will definitely want to get the NRaas mods Master Controller and Story Progression to aid in maintenance for issues regarding household switching.

In the beginning you will be playing eight households each consisting of a married couple or 16 households each consisting of a single unmarried individual. At each generation you will chose your heirs to follow in the next generation.

So instead of starting with one founder you start with 16 founders.

Generation No. of individuals to follow… Number of Active Households















5 (cont.)















One thing you may notice in the chart above is that in generation #5 you are adding 15 new individuals and forming new households. Some of you might be wondering why not start with a sufficient number if Sims in the first generation and then work down to one Sim in the 10th generation. In order to do that you would need to start with 512 Sims (256 households).

The idea is that in theory everyone has 512 great, great, great, great, great, great, great, great, great grandparents (that’s 9 greats). I say in theory because this does not take into account cousins marrying cousins – where the partners have one or more common ancestors. For example, Queen Elizabeth and her consort, Prince Phillip are second cousins once removed through King Christian IX of Denmark and third cousins through Queen Victoria.

Even then starting with hundreds households is an impossible number to deal with. Eight households is a number that is easily handled.

Here is another way of depicting this…

Setting the Stage

Start a new game in TS4 and remove all of the pre-existing households from all of the neighborhoods (Goths, Landgraab, etc.).

In TS3 use NRaas Master Controller’s Total Annihilation feature to wipe out everyone in town.

For TS4 on the Options dialog make sure that you turn off the option to Fill Empty Houses.

Other option settings in TS4 are Auto Age (Played Sims): Yes, Auto Age (un-played Sims): Yes, and Lifespan Normal

For TS3 use the Nraas Story Progression and turn off immigration.

Also in TS3 you will want to use Story Progression to prevent the Sims from moving out when they are inactive and if you do not want the mamma Sim to have more children, turn off pregnancy for her (Sim Options > Pregnancy: Allow Can Be Pregnant=false).

You may want to make yourself a table of households and individuals as shown below. Also, you may want to take lots of notes to keep track of who’s who.

Starting the first generation

The first generation is going to consist of eight (8) households.

Each family will have a mother and father and at least one son and one daughter.

In TS4, four of the households will be placed in Willow Creek and four in Oasis Springs. They will be land rich and cash poor. You accomplish this by using freerealestate on command to move these households into the largest and most expensive houses in Willow Creek and Oasis Springs.

Willow Creek: Place your households in Oakenstead & Cypress Terrace in the Sage Estates neighborhood and in Umbrage Manor & Ophelia Villa in the Pendula View neighborhood.

Oasis Springs: Place your households in Affluista Mansion & Yuma Heights in Acquisition Butte and in Rio Verde & Sultry Springside in Skyward Palms.

They are three ways that these families can be created – Standard, Simple, and Complex.

Standard Start

Create eight households each consisting of husband and wife. Try to mix up their aspirations and their ethnicities. You will need to visit (make active) each household in the beginning to give them jobs and get them started on having a family. If you are in a hurry, see the Simple Start below.

Example 1st Generation Households (TS4). I made the household names alphabetical.

Individual First Name Last Name Sex Aspiration Ethnicity
1 Jackson Anderson Male Athletic 1 White
2 Sophia Anderson Female Creativity 1 White
3 Aiden Beauregard Male Deviance 1 Black
4 Emma Beauregard Female Family 1 Black
5 Liam Collins Male Food 1 Asian
6 Olivia Collins Female Fortune 1 Asian
7 Lucas Dubois Male Knowledge Latino
8 Ava Dubois Female Love Latino
9 Noah Edwards Male Nature White
10 Isabella Edwards Female Popularity Asian
11 Mason Franklin Male Athletic 2 Black
12 Mia Franklin Female Creativity 2 Latino
13 Ethan Georgio Male Deviance 2 White
14 Zoe Georgio Female Family 2 Black
15 Caden Hanson Male Food 2 Asian
16 Lily Hanson Female Fortune 2 Latino

Simple Start

When creating the households in CAS use “Play with genetics…” to add at least two children – one daughter and one son. Then place the households as in Standard Start. At some point you will choose one of these children in each household to be an heir for generation #2.

Complex Start

This method is a little bit more involved, but it may be more fun than the other two. Create two households each consisting of four YA males and four YA females. Place the households in large houses that will accommodate eight YA Sims comfortably. Then couple these Sims to form the eight households.

Generation Two/Six

When generation two has at least reached the YA life stage you will need to choose a heir from each of the eight households and pair them with another heir from one of the other households. From this process you will form four new households. These four new households should produce at least one boy and one girl.

Generation Three/Seven

When generation three has at least reached the YA life stage you will need to choose an heir from each of the four gen 2 households and pair them with another heir from one of the other gen 2 households. From this process you will form two new households. These two new households should each produce at least one boy and one girl.

Generation Four/Eight

From one of the gen 3 households chose one of the offspring to pair with another offspring from the other household. From this you will form one new household.

Generation Five/Nine

The generation 4 household will produce at least one child. You may stop at this point.


The individual produced in generation 5 will join in a new household with an individual of your choice.

In addition you will choose seven 7 existing households to become the founders of the next generation just as you did in the first generation. Optionally create and add seven new households. Hint: It is okay for 4th cousins to marry. In fact, in The Sims games second cousins are allowed to marry.

Generations Six through Nine are played the same way as Two through Five. You do not have to stop at generation 9. To keep going just repeat what was done in generation five.

Below is a picture of a chart that I made up in Excel to keep track of things.

See also this page with more notes on playing the RPRLC in TS4.